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Sights and sensors#

Generated from Sensors.xml, the family KSArmory files these under (KSArmory → Built-in weapons → Sensors).

EO Director#

A sight as a part in its own right, on a mast. It finds its own targets through its own sensor and drives the view with no weapon involved, so a hull carrying nothing else is an observation post. A launcher may carry one as well, and the Pantsir's turret roof does.

EO Director
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Part KSArmory_Prefab_Optic.

EO Director: up to ×16 magnification, mast head.

Sensor Kind Range Cone
EO director cued only 12 km 110°

LITENING Targeting Pod#

That same sight on a roll-nod gimbal: the whole nose rolls about the pod's centreline while the ball nods within it, and the picture is counter-rotated so what the pod hangs from stays at the top of it.

LITENING Targeting Pod
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Part KSArmory_Prefab_Litening.

LITENING: up to ×53 magnification, roll-nod head, with a laser.

Sensor Kind Range Cone
LITENING cued only 20 km 100°

Infrared Search and Track Sensor#

What finds targets for the sights, which find nothing by themselves. A passive heat sensor, so it never gives itself away, whose head turns behind a faceted window; it sees a contact by the heat it makes, a booster at about 250 km in thin air and less against the ground, across a 120° cone. Several on one hull, turned different ways, give all-round cover, and every set aboard feeds one picture of the craft's contacts that its directors can track.

Infrared Search and Track Sensor
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Part KSArmory_Prefab_Irst.

Sensor Kind Range Cone
IRST infrared 400 km 60°