Sights and sensors#
Generated from Sensors.xml, the family KSArmory files these under (KSArmory → Built-in weapons → Sensors).
EO Director#
A sight as a part in its own right, on a mast. It finds its own targets through its own sensor and drives the view with no weapon involved, so a hull carrying nothing else is an observation post. A launcher may carry one as well, and the Pantsir's turret roof does.
Part KSArmory_Prefab_Optic.
EO Director: up to ×16 magnification, mast head.
| Sensor | Kind | Range | Cone |
|---|---|---|---|
| EO director | cued only | 12 km | 110° |
LITENING Targeting Pod#
That same sight on a roll-nod gimbal: the whole nose rolls about the pod's centreline while the ball nods within it, and the picture is counter-rotated so what the pod hangs from stays at the top of it.
Part KSArmory_Prefab_Litening.
LITENING: up to ×53 magnification, roll-nod head, with a laser.
| Sensor | Kind | Range | Cone |
|---|---|---|---|
| LITENING | cued only | 20 km | 100° |
Infrared Search and Track Sensor#
What finds targets for the sights, which find nothing by themselves. A passive heat sensor, so it never gives itself away, whose head turns behind a faceted window; it sees a contact by the heat it makes, a booster at about 250 km in thin air and less against the ground, across a 120° cone. Several on one hull, turned different ways, give all-round cover, and every set aboard feeds one picture of the craft's contacts that its directors can track.
Part KSArmory_Prefab_Irst.
| Sensor | Kind | Range | Cone |
|---|---|---|---|
| IRST | infrared | 400 km | 60° |