KSArmory#
KSArmory adds weapons to Kitten Space Agency: missiles, rocket pods, guns, a laser, nuclear bombs and warheads, sights and sensors, and countermeasures, each on a part you can build into a craft. You can also add weapons of your own without writing code.
Every weapon#
Air defencePantsir-S1 Point Defence System20 km · 5 kg
MissilesAIM-9J Sidewinder14 km · 1.5 kg
MissilesAIM-120C AMRAAM105 km · 8.6 kg
MissilesAGM-88 HARM148 km · 22 kg
Rocket podsLAU-10 Zuni pod8 km · 6.8 kg
Rocket podsZuni six-round pod8 km · 6.8 kg
GunsMk 15 Phalanx CIWS1.49 km
Guns5"/54 Mk 42 mount15.7 km · 3.5 kg
GunsM197 chin turret1.49 km · 11 g
Sights and sensorsEO Directorsight
Sights and sensorsLITENING Targeting Podsight
Sights and sensorsInfrared Search and Track Sensorsensor
CountermeasuresAN/ALE-47 Flare Dispenserdecoys
CountermeasuresAN/ALE-47 Chaff Dispenserdecoys
Directed energyYAL-1 Nose Turretsight, laser
Nuclear weaponsHeavy MIRV Bus20 kt
Nuclear weaponsB61 Nuclear Bomb20 km · 0.3 kt
Racks and railsEjector Rackmount
Racks and railsLaunch Railmount
Each weapon's page has a 3D model you can rotate and its main numbers, such as range, warhead and sensor. The pages are built from the same files as the release, so the numbers match the version you download.
Making your own#
A weapon pack is an ordinary KSA mod. Add your parts and art as usual, then put XML files describing
the weapons in a KSArmory/ folder inside the mod. No code is needed. The
weapon pack reference starts with a working example and lists every
element and attribute. The built-in weapons above are defined the same way, so any of them can serve
as a starting point.