Installing#
With Borea (recommended)#
Borea is the community mod manager for KSA. It runs on Windows, Linux and macOS, installs the StarMap loader for you and keeps the mod up to date.
- Install Borea from its releases page.
- Open KSArmory on Borea and click Install with Borea. You can also search for KSArmory on Borea's Discover page.
- Always start the game from Borea. If you start KSA directly, the parts show up in the editor but the weapons do nothing.
By hand#
You need:
- Kitten Space Agency, build
2026.10.19.5638. Other builds may not work until the mod is updated. - StarMap, the community mod loader. KSArmory does not run without it.
Windows and Linux use the same download.
- Install StarMap and edit its
StarMapConfig.jsonso it points at your KSA install. Run StarMap from its own folder, because it looks for that file next to itself. - Download
KSArmory-<version>.zipfrom Releases. - Find your KSA user folder:
| Platform | KSA user folder |
|---|---|
| Windows | Documents\My Games\Kitten Space Agency\ |
| Linux | usually ~/.local/share/Kitten Space Agency/ (the folder that has manifest.toml and Logs/ in it) |
| Proton / Wine | inside the prefix, at .../drive_c/users/<user>/Documents/My Games/Kitten Space Agency/ |
- Unzip the archive into the
modsfolder there. You should end up withmods/KSArmory/KSArmory.dll, with theMeshes,Textures,Sounds,ShadersandKSArmoryfolders beside it. Unzip it as it is: don't flatten the folders or rename anything. Linux cares about upper and lower case. - Open
manifest.tomlin the KSA user folder and add:
[[mods]]
id = "KSArmory"
enabled = true
Copying the folder in is not enough. Without this entry the mod does not load, and nothing tells you.
6. Start the game with StarMap: StarMap.exe on Windows, or dotnet StarMap.dll from the StarMap folder on Linux.
Check it worked#
- Open
Logs/KSArmory.login the KSA user folder. (With Borea, look in the folder underDocuments, not in Borea's instance folder.) The previous session's log is kept asKSArmory.prev.log. - You should see a
loading (mod id: KSArmory)line, and about 20 seconds later aready - Pantsir-S1, ...line. The wait is normal: the mod waits for the game to finish loading. - In the editor, open the Weapons tab, build a craft with the Pantsir-S1 Point Defence System and launch it.
- Open KSArmory > Panel from the menu bar. The panel lists the craft and its weapons.
If it doesn't work#
| What you see | What to check |
|---|---|
No KSArmory.log |
With Borea: that you started the game from Borea, and that you are looking in the Documents folder. By hand: the manifest.toml entry, and that you started StarMap rather than KSA. |
| The parts are missing from the editor | KSA could not read the mod's files. Look in KSA's own log, the newest KittenSpaceAgency.*.log in the same Logs folder. |
| The parts are there but nothing happens in flight | The game was started without StarMap. |
| A part is untextured or invisible | The Meshes or Textures folder is missing or in the wrong place. Unzip again. |
| Works on Windows, untextured on Linux | A file or folder name has the wrong case. Unzip again instead of renaming by hand. |
The panel says no weapons system on this craft |
The weapon is not on the craft you are looking at, or its family is switched off under KSArmory > Built-in weapons. |